| Programme Specification for bsc Honours Computing, Graphics and Games Middlesex University School of Science and Technology Foundation Year in Computing. All candidates should possess at least grade c in gcse maths and English language 76.85 Kb. 1 | read |
| Usability and fun An overview of relevant research in the hci community There seem to be no limit for crossover features in the entertainment business today. What is happening has been termed a Technology Convergence 43.22 Kb. 1 | read |
| Northumbria university undergraduate programme specification Any changes made to an approved Programme Specification are indicated on a Log of Changes sheet, and appended 334.27 Kb. 9 | read |
| University of bradford school of Computing Informatics and Media Department of Computing Programme/course title: Artificial Intelligence for Games Our msc ai for Games, located within the Department of Computing in the School of Computing, Informatics and Media (scim), offers the opportunity to learn “hands on” both the ai techniques currently used in the games industry and the advanced ai techniques which 46.23 Kb. 1 | read |
| Interactive Media GmbH Thanks for taking the time to fill this out! It’ll help us to get a better understanding of you as a programmer and person. We will then follow up on this with an interview to discuss your answers. Some questions may seem a bit vague 37.34 Kb. 1 | read |
| Geomerics to Bring Next-Generation Lighting to Sony Computer Entertainment’s PlayStation®4 Sony Computer Entertainment ’s newly announced PlayStation Enlighten is now available to developers working on PlayStation®4 titles, bringing real-time global illumination to the next generation of games 8.3 Kb. 1 | read |
| Gama Network Presents: Building Character By Toby Gard But steady technological progress has slowly opened up possibilities for more believable and realistic characters. The question now is 37.01 Kb. 1 | read |
| Toward a Media Literacy for Games The court finds that video games have more in common with board games and sports than they do with motion pictures. Senior U. S. District Judge Stephen N. Limbaugh, April 20021 62.29 Kb. 1 | read |
| Chapter one: marketing in the modern firm Console and hardware sales alone, nearly account for 33% 7 billion of the market in 2002. In addition, blockbuster games like “Tombraider” can bring in sales of between $200m to $300m, showing the industry’s lucrative nature 41.64 Kb. 1 | read |
| 3. Programme Plenary Sessions Aqa media, wjec film, City & Guilds Media/Music courses, btec creative & Media, Pearson/Edexcel Digital Applications 238.59 Kb. 4 | read |
| Contents programme Plenary Sessions Aqa media, wjec film, City & Guilds Media/Music courses, btec creative & Media, Pearson/Edexcel Digital Applications 217.56 Kb. 2 | read |
| Chapter 5 Characteristics of Video Gamers and Video Game Communities Introduction To date, there has been limited research focusing on video gamers attending video game events. Therefore, it becomes important to consider two principal research questions 21.28 Mb. 15 | read |
| Toward a Media Literacy for Games The court finds that video games have more in common with board games and sports than they do with motion pictures. Senior U. S. District Judge Stephen N. Limbaugh, April 20021 2.03 Mb. 2 | read |